Discussion:
What is GDI+?
Marnaud
2013-10-17 09:34:53 UTC
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Greetings,

I'm making an app for Mac and Win32 and I am wondering whether I should use GDI+ or not. So far so good, I check the documentation (Application.UseGDIPlus):
“When True, the Graphics class on Windows uses GDI+ to do its drawing. The default is False.” (and an example to set the property to true) That's all it says, as if I had not guessed it or if I did not wanted to know more than the obvious. My point here is that if this page was empty, it would be equally useful (one generally already knows how to assign a boolean to true or false prior than looking specifically at app.UseGDIPlus).
So, I know nothing about GDI+. Why would I want to disable it (compatibility issues?) and what does it add it I enable it?
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Jon Ogden
2013-10-17 10:37:54 UTC
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http://lmgtfy.com/?q=GDI%2B

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Post by Marnaud
Greetings,
“When True, the Graphics class on Windows uses GDI+ to do its drawing. The default is False.” (and an example to set the property to true) That's all it says, as if I had not guessed it or if I did not wanted to know more than the obvious. My point here is that if this page was empty, it would be equally useful (one generally already knows how to assign a boolean to true or false prior than looking specifically at app.UseGDIPlus).
So, I know nothing about GDI+. Why would I want to disable it (compatibility issues?) and what does it add it I enable it?
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Jon Ogden
2013-10-17 10:40:09 UTC
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Or better yet:

http://lmgtfy.com/?q=What+is+GDI%2B

Sent from my iPhone
Post by Marnaud
Greetings,
“When True, the Graphics class on Windows uses GDI+ to do its drawing. The default is False.” (and an example to set the property to true) That's all it says, as if I had not guessed it or if I did not wanted to know more than the obvious. My point here is that if this page was empty, it would be equally useful (one generally already knows how to assign a boolean to true or false prior than looking specifically at app.UseGDIPlus).
So, I know nothing about GDI+. Why would I want to disable it (compatibility issues?) and what does it add it I enable it?
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Marnaud
2013-10-17 11:32:40 UTC
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Post by Jon Ogden
http://lmgtfy.com/?q=What+is+GDI%2B
Thanks.
But what the hell is this website telling me? That it was easy for me to search? Well, in this case, it applies to many posts in this Nug that aren't related to how RB/Xojo works. Why was this URL answered specifically to me?
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Marnaud
2013-10-17 11:35:04 UTC
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Post by Jon Ogden
http://lmgtfy.com/?q=What+is+GDI%2B
Sorry, I forgot the main point: I don't want to read tons of MSDN stuff on the subject, because I just don't understand either C++ nor Win32. I'd like an answer related to Xojo: how would drawing with the graphics object be affected with or without GDI+?
Thanks anyway.
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Jon Ogden
2013-10-17 11:52:55 UTC
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The Xojo documentation talks about things that need GDI+ to be enabled. Look at the Wikipedia entry on it.

Bottom line - you really want it set True.


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Post by Marnaud
Post by Jon Ogden
http://lmgtfy.com/?q=What+is+GDI%2B
Sorry, I forgot the main point: I don't want to read tons of MSDN stuff on the subject, because I just don't understand either C++ nor Win32. I'd like an answer related to Xojo: how would drawing with the graphics object be affected with or without GDI+?
Thanks anyway.
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Marnaud
2013-10-17 12:01:26 UTC
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Post by Jon Ogden
The Xojo documentation talks about things that need GDI+ to be enabled. Look at the Wikipedia entry on it.
Bottom line - you really want it set True.
Thank you very much.
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Metsis
2013-10-17 17:18:13 UTC
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Post by Jon Ogden
The Xojo documentation talks about things that need GDI+ to be enabled. Look at the Wikipedia entry on it.
Bottom line - you really want it set True.
Also note there is a project called GDI++

http://code.google.com/p/gdipp/

And installing that makes even bigger difference, makes you regret all
that time spent at lousy text rendering of MS Windows.

Juha "Metsis" Metsäkallas

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